Deface


Learning to Decouple the Lights for 3D Face Texture Modeling



NeurIPS 2024


Tianxin Huang1      Zhenyu Zhang2      Ying Tai2      Gim Hee Lee1
1National University of Singapore     2Nanjing University

TL;DR: Blue and red rectangles mark regions affected by self and external occlusions, respectively. (a) Texture modeling with diffuse-only texture map. (b) Texture modeling based on diffuse, specular, and roughness albedos from local reflectance model NextFace, while optimizing with ray-tracing render. (c) Our method learns neural representations to decouple the original illumination into multiple light conditions, where the influence from external occlusions can be modeled as one of the conditions. White and black regions in the masks denote 1 and 0, respectively.

Abstract

Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial textures from scenarios with complicated illumination affected by external occlusions, e.g. a face that is partially obscured by items such as a hat. Existing works based on the assumption of single and uniform illumination cannot correctly process these data. In this work, we introduce a novel approach to model 3D facial textures under such unnatural illumination. Instead of assuming single illumination, our framework learns to imitate the unnatural illumination as a composition of multiple separate light conditions combined with learned neural representations, named Light Decoupling. According to experiments on both single images and video sequences, we demonstrate the effectiveness of our approach in modeling facial textures under challenging illumination affected by occlusions.

Comparisons

In the comparisons, face textures extracted from source images with noticeable external occlusions are used to synthesize target images free of occlusions. The results can confirm that our method effectively recovers clean face textures from images impacted by shadows caused by external or self-occlusions.

Comparisons on Single images.

Comparisons on Video Sequences.

BibTeX

@inproceedings{huanglearning,
  title={Learning to Decouple the Lights for 3D Face Texture Modeling},
  author={Huang, Tianxin and Zhang, Zhenyu and Tai, Ying and Lee, Gim Hee},
  booktitle={The Thirty-eighth Annual Conference on Neural Information Processing Systems}
}

References